AMD FSR: source code available, new games supported
AMD FSR, the technology developed by the company to cope with DLSS 2.0 from Nvidia, is now truly within everyone’s reach.
AMD has in fact decided to make the source code of FidelityFX Super Resolution (FSR) public, freely downloadable by all in a package that also includes all the documentation needed to study its operation at the development level.
This is not a surprising decision; in fact, remember that AMD made this technology as open source, with the intent of making it available to everyone from the start. At the same time the’company also announced that FSR compatibility has been extended to the following games, bringing the total to twelve:
- Necromunda Hired Gun
- Edge of Eternity
- Resident Evil Village
How AMD FSR technology works
The AMD FidelityFX Super Resolution makes it possible to optimize and improve the game performance without sacrificing image resolution. According to the manufacturer’s claims, there is talk of an improvement in performance of 2.4 times as many as before. The highlight of this technology also is its being independent of the specific use of the hardware components on board, the whole thing relying solely on a spatial upscaling techniques that can be performed by any type of GPU.
From the point of view of its use in development, it will be a technology destined to revolutionize somewhat the entire industry, both PC and console (remember that PS5 and Xbox Series X mount AMD cards). FSR also is a completely open source technology and as a result can be applied to many GPUs on the market, including Nvidia’s own boards. We already know that Microsoft plans to employ it on Xbox Series X and Series S.
AMD FidelityFX also features four presets that affect the performance of titles:
Ultra Quality: this setting produces an image with a quality almost identical to native rendering and should be chosen when the highest possible quality is desired.
Quality: produces a high quality image and also allows for a significant performance boost.
Balanced: can be called the ideal middle ground that offers the right balance between image quality and performance.
Performance: for those who want to explicitly aim for game fluidity will allow for a reduction in quality in favor of a substantial advantage in framerate.